Quick-Start Guide: Basic Gameplay
WELCOME
Welcome to Wolf Bite: a Curious Game of Strategic Deception.
Your space is about to be transformed into a humble village before our time. You'll be fighting for survival in a whirlwind of accusations, bluffing, and outright deceit. You'll learn a lot about your friends, and even more about yourself.
Quick-Start rules are for players just getting started. See the Advanced Rules for a deeper bite.
7+ Players (Including the Narrator)
Ages 12+
OBJECTIVE
Werewolf: Overwhelm the village by feasting upon innocent villagers.
All Others: Discover who the Werewolves are, and execute them.
SETUP
One player must be the narrator and guide the game— theatrics are encouraged. This player builds a deck of character tokens based on the count of players excluding themselves. Placing the tokens back in the box each player draws a token, choosing their own fate.
Players secretly learn their identity, new players may ask any questions privately to the narrator, and then it’s lights out!
TURN PHASES
Each turn consists of two phases, each with specific events & player actions:
Night Phase:
Dim the lights as the sun sets, everyone closes their eyes falling to sleep.
The Narrator calls the Werewolves to awaken; they must unanimously and silently make a kill.
Day Phase:
The sun rises as the entire village awakens, the Narrator announces who was killed.
All players now must deliberate and discover clues as to who the Werewolves are.
A vote is eventually called for who the village will execute.
If a majority vote is reached, the accused player has one last chance to defend themselves.
If voters change their minds, deliberation continues.
If not, the accused player is executed and reveals their identity.
Turns continue, phase by phase, until no competing teams remain.
The Basic Character Tokens
Werewolf
The Werewolves work as a team as the main antagonists of the game.
Each night after being called upon by the Narrator, they must quietly and unanimously decide on a single person to feast upon. They should choose wisely and quickly because some Villagers are keen to the Werewolves’ patterns.
Recommended Werewolf Counts (Excludes Narrator):
6-8 Players: 1-3 Werewolves
9-12+ Players: 3+ Werewolves
Villager
An innocent character who's determined to find the Werewolves. They have no special powers, but the impact of a Villager is not to be underestimated because they do, in fact, have the greatest power of all! Strength in numbers.
A Villager can observe and judge interactions objectively because they are free of the pressure and anxieties that come along with special powers.
DEATH
Once announced dead, the player reveals their token and cannot discuss any details about the game further.
Narrator announces deaths that occur during the night the following morning.
Revealing ones' token before natural death is considered suicide. An execution is still made.
ENDING THE GAME
The game ends when:
a) All Werewolves have been killed.
or
b) Werewolves outnumber the innocents characters.