Fashion, Art, Culture
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General Store Rules

General Store Expansion Guide

The General Store is an advanced expansion pack for players looking to add another layer of mystery and unpredictability to gameplay. It is an additional collection of 15+ Item Tokens plus two additional characters tokens!

General Store Gameplay:

After the character tokens are assigned, players then draw an Item token from the General Store bag.

This is separate from your role as a character, it is an item that you own. Some items give the owner extra abilities while others enhance a character’s special powers; there are even items that require the owner to be called upon during the night phase.

There are two types of items:

  • Public Items

    • These are public knowledge, announced at the start of the game before the night phase.

  • Pocket Items

    • These are secret items. You may reveal that you have it, but you don’t have to.

    • Note the circle border around the item, indicating it is pocketed.

Public Item (no circle graphic).

Public Item (no circle graphic).

Pocket Item (features circular border, indicating its secrecy).

Pocket Item (features circular border, indicating its secrecy).

Updated Order of Operations

During the night phase the Narrator may need to call additional characters, or players with certain items. The order they are called greatly matters and is as follows:

  1. Thief***

  2. Cupid*

  3. (Player with the Match)

  4. Necromancer**

  5. Village Drunk***

  6. Priest

  7. Defender

  8. (Player with the Dark Perfume)

  9. Werewolves

  10. Alpha Wolf

  11. Psychic

  12. Witch

  13. Baker

  14. Piper

  15. Village Elder*

  16. Village Idiot*

First Night Only
Only Nights Following a Death
**
Third Night Only
***

———

Some items can be used multiple times, while other items may be usable only once.
Learn more details about all the items below.

Items:


Unholy Coin

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Usable by a Werewolf, Wolf Cub, or Alpha Wolf only. If these characters happen to acquire the Unholy Coin, they have the choice to use it by revealing they have it and then flipping it:

  • Heads: The Werewolves win! Game over.

  • Tails: Nothing— except that it is now known the user is a werewolf.


Holy Amulet

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Usable by the Priest only. If the Priest happens to acquire the Holy Amulet, they have the choice to use it by revealing they have it and then flipping it:

  • Heads: All Werewolves and the Piper are smote by the Gods. Innocents win!

  • Tails: Nothing— except that it is now known the user is the Priest.

[Beta: Being play-tested and subject to change.]


Sheriff’s Badge

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Gives the owner two votes instead of one every day.

Does this make them a target for the Werewolves, or do the Werewolves have bigger problems to worry about? Wait. What if a Werewolf is the Sheriff?

The Court: The player with this item is now one of the three members of the Court. In addition to the power of the Gavel on its own, The Court can put someone in jail if they all three Court Members unanimously agree to do so. (See Judge’s Gavel for details.)

[Beta: Being play-tested and subject to change.]


Judge’s Gavel

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You possess the highest power of The Court. This entitles you to imprison someone at your will. Simply announce it, pound your gavel, and it is done. Instantly, the player you chose is then imprisoned until freed using the key. Now, this player:

  • Cannot vote or speak.

  • Cannot use special abilities or kill.

  • Can only be killed by execution.

  • Surrender’s their item to the player with the Bailiff’s Key.

The Court: The player with this item is now one of the three members of the Court. In addition to the power of the Gavel on its own, The Court can put someone in jail if they all three Court Members unanimously agree to do so.

[Beta: Being play-tested and subject to change.]


Bailiff’s Key

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You take possession of all imprisoned players’ items, and you own the key to the jail. This allows you to release players from prison, and you cannot be imprisoned. To use, simply reveal the item and unlock the jail.

The imprisoned player can resume normal play out of jail, but without their confiscated item.

The Court: The player with this item is now one of the three members of the Court. In addition to the power of the Gavel on its own, The Court can put someone in jail if they all three Court Members unanimously agree to do so. (See Judge’s Gavel for details.)

[Beta: Being play-tested and subject to change.]


Dagger

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This sneaky little knife can used to possibly kill any other player during the day phase. To use it, reveal the item, announce your potential victim, and flip the token:

  • Heads: The target player is dead. Gameplay resumes.

  • Tails: Your target survives with just a flesh wound (and probably a grudge).


Match

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The player with this item has two choices:

  • Burn: Secretly use their match at night to burn a player’s house down, slowly killing them by morning. Narrator will call upon the player who holds the match each night, asking if they want to use it to kill a player.

  • Light: Publicly reveal and use it to light the Magic Lantern during the day. To do so, the player with the Magic Lantern must agree.

[Beta: Being play-tested and subject to change.]


Magic Lantern

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This lantern can protect the entire village from all Werewolf and Alpha Wolf kills for one night by keeping all the werewolves from leaving their homes, but it requires a match to light it. To use it, the player with the Match must also reveal they hold the Match, and both players must mutually agree to use them during the day phase.


Loyal Dog

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This protective and strong dog can be sacrificed upon the announcement of your death to save you from one Werewolf or Alpha Wolf attack.

Animal: The Druid’s power over animals is incredibly strong. If the Druid dies, Animals turn against their owners, and the player with this item also dies. (See Druid character for details.)

[Beta: Being play-tested and subject to change.]


Black Cat

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This cat is the Witch’s familiar and when the cat is paired with the Witch, they gain the knowledge of all their past lives. With this, the Witch crafts a third potion— a single potion that has the power to kill or save someone.

For anyone character other than the Witch, the Black Cat is simply a pet cat.

Animal: The Druid’s power over animals is incredibly strong. If the Druid dies, Animals turn against their owners, and the player with this item also dies. (See Druid character for details.)

[Beta: Being play-tested and subject to change.]


Night Owl

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This owl has a special bond with the Druid. If the Druid owns the Night Owl, the Druid can see through the owl’s eyes and this player can peak once per night, during any role called.

For anyone character other than the Druid, the Night Owl is simply a pet owl.

Animal: The Druid’s power over animals is incredibly strong. If the Druid dies, Animals turn against their owners, and the player with this item also dies. (See Druid character for details.)

[Beta: Being play-tested and subject to change.]


Wolf’s Bane

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If a werewolf receives this, they must instantly announce that they are a werewolf and flip the token!

  • Heads: The cure worked! The player is cured of their Werewolfism, and plays as a Villager.

  • Tails: Their body rejected the curing properties. The player is now dead.

Either way, the innocent townspeople rejoice!

[Beta: Being play-tested and subject to change.]


Pitchfork

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Well someone has to tend to the field!

This item instantly turns the holder into a normal Villager removing any special powers so they can focus on village duties. However, the Pitchfork is not a cure for being a Werewolf. All Werewolves remain a Werewolf.


Dark Perfume

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If used, this perfume’s alluring scent will force all Werewolves to become enchanted by you.

Once applied, the following occurs:

  • The owner is now on the Werewolves’ team.

  • The Alpha Wolf becomes a normal Werewolf.

  • All Werewolves must listen to the owner’s kill choice.

[Beta: Being play-tested and subject to change.]


Cursed Doll

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If the Peeking Girl or Village Idiot are holding the Cursed Doll upon death, all Villagers are dead— only Werewolves and special characters remain.

[Beta: Being play-tested and subject to change.]


General Store Characters:


Thief

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Waiting for the most opportune moment, the Thief acts as a normal Villager until the third night. On the third night, the Narrator calls the Thief and they then have the one-time option of stealing an item from the General Store.

If they chose to, the Thief is quietly given a random Pocket Item token from the General Store bag.

[Beta: Being play-tested and subject to change.]


Druid

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The Druid has a special bond with all the animals in the game. When the Druid dies, regardless of how they die, all animal item tokens revolt against their owners, killing them.

[Beta: Being play-tested and subject to change.]